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Arma 3 rainbow cursor target script
Arma 3 rainbow cursor target script







To edit the control afterwards, right click on it to open a window where you can set the following attributes: In this case you can hold enter to highlight all controls. Some controls might appear with no background visible (RscText, RscControlsGroup). Selecting one and confirming with OK will add this control to the screen. Similar to RscCheckbox has two states but displays two different texts instead. Can be used for backgrounds and text labels.

arma 3 rainbow cursor target script

Is more customizable than RscButton.Ĭontrol with two possible states: checked and unchecked.Ĭontainer for other controls to group them together.Ī list of texts and/or optionally pictures.Ī slider that can be dragged left to right. Functionality is added via UIEH.Īrma 3's default menu button. Probably meant for documentation?Ĭan be clicked on. A list of available control types will appear. You can create a control by right clicking on free space. These settings are not permanent! If you close the GUI Editor you will have to enter them again. Enter the values according to the following table: You should see a UI where you can edit the values for X, Y, Area W, etc. The default grid that is selected in the GUI Editor does not work. The position of your UI is determined by screen coordinates. If you don't see the debug console make sure that you have access to it. The button "GUI Editor" opens the user interface. The GUI Editor can be opened via the debug console in the escape menu. The content of the GUI Tutorial is assumed to be known. The following tutorial gives an introduction to the GUI Editor in Arma. Since 2.12 S E Server instigator: Object - (Optional, default objNull) The person that instigated the damage.The User Interface editor can be launched from the Debug Console -> "GUI Editor" button.

arma 3 rainbow cursor target script

  • MP restricted similar to setShotParents, will be ignored unless executed on the server or headless client in MP.
  • it will be listed as _killer parameter in the Killed event handler.
  • it will alter the killer's rating as if the killer directly killed the unit.
  • it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
  • arma 3 rainbow cursor target script

    If the damage leads to the death of the unit, the killer will be used as the object that caused the kill. Alternative Syntax Syntax: object setDamage Parameters: object: Object damage: Number - range 0.1, 0 = pristine/healthy condition, 1 = entirely destroyed/killed useEffects: Boolean (Optional, default true) - false to skip destruction effects since 2.12 S E Server killer: Object - (Optional, default objNull) The entity that caused the damage.









    Arma 3 rainbow cursor target script